A puzzle based 2.5D platformer created over two and a half days at MisJam 2018. The premise was based off of the theme "Where there's a will there's a way".
Take control of a robot with a damaged power cell that is able to reconfigure itself to complete puzzles and levels.
I was responsible for all 3D assets which were modeled with 3DS Max and rendered with Marmoset Toolbag. Game built using Unity.